Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
425 | Arms of Hadar | — |
425 | Mage-Ring Bully | — |
425 | Campfire | — |
425 | Fiery Fall | — |
425 | Fiery Temper | — |
425 | Cower in Fear | — |
425 | Dry Spell | — |
425 | Spark Jolt | — |
425 | Magnifying Glass | — |
425 | Tormenting Voice | — |
425 | Lightning Strike | — |
425 | Jund Panorama | — |
425 | Raven's Crime | — |
425 | Barbed Lightning | — |
425 | Hidden Necropolis | — |
425 | Scouring Sands | — |
425 | Frost Bite | — |
425 | Mountain | — |
425 | Psychotic Episode | — |
425 | Aggressive Sabotage | — |
425 | Smitten Swordmaster // Curry Favor | — |
425 | Crackling Cyclops | — |
425 | Cliffgate | — |
425 | Ghitu Lavarunner | — |
425 | Forked Bolt | — |