Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
442 | Anticognition | — |
442 | Prismari Pledgemage | — |
442 | Seer's Lantern | — |
442 | Moonfolk Puzzlemaker | — |
442 | Searing Spear | — |
442 | Depart the Realm | — |
442 | Dwarven Reinforcements | — |
442 | Aftershock | — |
442 | Naiad of Hidden Coves | — |
442 | Swarming Goblins | — |
442 | Beetleback Chief | — |
442 | Teach by Example | — |
442 | Fade Away | — |
442 | Madcap Skills | — |
442 | Goblin Battle Jester | — |
442 | Bring the Ending | — |
442 | Make Mischief | — |
442 | Exhibition Magician | — |
442 | Aviation Pioneer | — |
442 | Mana Geode | — |
442 | Devious Cover-Up | — |
442 | Inner Fire | — |
442 | Flash Counter | — |
442 | Honor the God-Pharaoh | — |
442 | Phyrexian Walker | — |