Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
1026 | Rootborn Defenses | -0.11 |
1026 | Acrobatic Maneuver | -0.11 |
1026 | Ethereal Armor | -0.11 |
1026 | Mirkwood Bats | -0.11 |
1026 | Raise the Alarm | -0.11 |
1026 | Deadly Dispute | -0.11 |
1032 | Oblivion Ring | -0.12 |
1032 | Shambling Ghast | -0.12 |
1032 | Tortured Existence | -0.12 |
1035 | Village Rites | -0.13 |
1035 | Cloudshift | -0.13 |
1037 | Fleshbag Marauder | -0.14 |
1038 | Blood Fountain | -0.15 |
1038 | Corrupted Conviction | -0.15 |
1038 | Viscera Seer | -0.15 |
1038 | Heliod's Pilgrim | -0.15 |
1042 | Dark Ritual | -0.16 |
1043 | Carrion Feeder | -0.17 |
1044 | Spirited Companion | -0.22 |