Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
181 | Stop Cold | — |
181 | Thundering Ceratok | — |
181 | Attune with Aether | — |
181 | Crash of Rhinos | — |
181 | Spined Wurm | — |
181 | Silkwing Scout | — |
181 | Mental Discipline | — |
181 | Mind Sculpt | — |
181 | Sewer Crocodile | — |
181 | Psionic Snoop | — |
181 | Shocking Grasp | — |
181 | Ancient Stirrings | — |
181 | Harrier Strix | — |
181 | Aerial Formation | — |
181 | Out of Air | — |
181 | Warped Landscape | — |
181 | Waterknot | — |
181 | Thassa's Devourer | — |
181 | Stupefying Touch | — |
181 | Campus Guide | — |
181 | Ainok Wayfarer | — |
181 | Befuddle | — |
181 | Third Path Savant | — |
181 | Spreading Seas | — |
181 | Weaver of Blossoms // Blossom-Clad Werewolf | — |