Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
18 | Goblin Fireslinger | 0.49 |
18 | Circuits Act | 0.49 |
28 | Ratcatcher Trainee // Pest Problem | 0.48 |
28 | Disintegrate | 0.48 |
28 | Spikeshot Goblin | 0.48 |
28 | Akki Ember-Keeper | 0.48 |
28 | Blazing Salvo | 0.48 |
28 | Goblin War Strike | 0.48 |
28 | Kaervek's Torch | 0.48 |
28 | Goblin Grenade | 0.48 |
28 | Make Mischief | 0.48 |
28 | Goblin Arsonist | 0.48 |
28 | Fountainport Bell | 0.48 |
28 | Akroan Crusader | 0.48 |
28 | Barbed Batterfist | 0.48 |
28 | Earth-Cult Elemental | 0.48 |
28 | Perilous Myr | 0.48 |
43 | Spawning Breath | 0.47 |
43 | Outnumber | 0.47 |
43 | Dragon Egg | 0.47 |
43 | Otherworldly Outburst | 0.47 |
43 | Conjurer's Bauble | 0.47 |
43 | Myr Sire | 0.47 |
43 | Might of the Meek | 0.47 |
43 | Hand of Emrakul | 0.47 |