Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
446 | Arbor Armament | — |
446 | Root Out | — |
446 | Haunted Cloak | — |
446 | Nightshade Peddler | — |
446 | Nature's Claim | — |
446 | Captivating Cave | — |
446 | Spider Food | — |
446 | Roots of Wisdom | — |
446 | Colossal Dreadmask | — |
446 | Gleaming Barrier | — |
446 | Promising Vein | — |
446 | Cavern Stomper | — |
446 | Titanic Brawl | — |
446 | Struggle for Skemfar | — |
446 | Revive | — |
446 | Basking Broodscale | — |
446 | Seer's Lantern | — |
446 | Relic of Progenitus | — |
446 | Aggressive Instinct | — |
446 | Elvish Pioneer | — |
446 | Opal Palace | — |
446 | Hunt the Weak | — |
446 | Carefree Swinemaster | — |
446 | Campfire | — |
446 | Maze Skullbomb | — |