Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
233 | Waterknot | — |
233 | Remote Farm | — |
233 | Abandoned Campground | — |
233 | Telling Time | — |
233 | Reject | — |
233 | Wind Zendikon | — |
233 | Flywheel Racer | — |
233 | Shimmer of Possibility | — |
233 | Cathedral Sanctifier | — |
233 | River Herald Scout | — |
233 | Capture Sphere | — |
233 | Divine Light | — |
233 | Arashin Cleric | — |
233 | Forsake the Worldly | — |
233 | Zhalfirin Shapecraft | — |
233 | Charmed Sleep | — |
233 | Dwarven Priest | — |
233 | Bant Panorama | — |
233 | Frost Trickster | — |
233 | Cloudreader Sphinx | — |
233 | Hinterland Sanctifier | — |
233 | Depth Charge Colossus | — |
233 | Devoted Paladin | — |
233 | Incubator Drone | — |
233 | Calculated Dismissal | — |