Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
1296 | Defile | -0.1 |
1296 | Starnheim Courser | -0.1 |
1296 | Goldvein Pick | -0.1 |
1296 | Acrobatic Maneuver | -0.1 |
1296 | Cathar Commando | -0.1 |
1296 | Corrupted Conviction | -0.1 |
1296 | Battle Screech | -0.1 |
1296 | Cadaver Imp | -0.1 |
1309 | Dread Return | -0.11 |
1309 | Raise the Alarm | -0.11 |
1309 | Tortured Existence | -0.11 |
1309 | Fake Your Own Death | -0.11 |
1309 | Mirkwood Bats | -0.11 |
1309 | Rootborn Defenses | -0.11 |
1309 | Ethereal Armor | -0.11 |
1309 | Journey to Nowhere | -0.11 |
1317 | Your Temple Is Under Attack | -0.12 |
1317 | Blacksmith's Skill | -0.12 |
1317 | Thraben Inspector | -0.12 |
1317 | Angelic Gift | -0.12 |
1321 | Bone Shards | -0.13 |
1322 | Supernatural Stamina | -0.14 |
1322 | Greatsword of Tyr | -0.14 |
1322 | Pegasus Guardian // Rescue the Foal | -0.14 |
1322 | Fleshbag Marauder | -0.14 |