Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
1776 | Hindering Light | -0.09 |
1776 | Prismatic Strands | -0.09 |
1776 | Goggles of Night | -0.09 |
1776 | Emerge Unscathed | -0.09 |
1776 | Shielding Plax | -0.09 |
1776 | Azorius Cluestone | -0.09 |
1776 | Idyllic Grange | -0.09 |
1776 | Halimar Depths | -0.09 |
1776 | Sleight of Hand | -0.09 |
1776 | Aether Spellbomb | -0.09 |
1776 | Haunted Cloak | -0.09 |
1776 | High Tide | -0.09 |
1776 | Darksteel Citadel | -0.09 |
1789 | Stave Off | -0.1 |
1789 | Scale the Heights | -0.1 |
1789 | Arbor Elf | -0.1 |
1789 | Starnheim Courser | -0.1 |
1789 | Dread Linnorm // Scale Deflection | -0.1 |
1789 | Goldvein Pick | -0.1 |
1789 | Tandem Lookout | -0.1 |
1789 | The Hunter Maze | -0.1 |
1789 | Dizzy Spell | -0.1 |
1789 | Mizzium Skin | -0.1 |
1789 | Neurok Stealthsuit | -0.1 |
1789 | Thornglint Bridge | -0.1 |