Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
251 | Cyclops Electromancer | 0.02 |
251 | Star Compass | 0.02 |
251 | Direct Current | 0.02 |
251 | Might of the Meek | 0.02 |
251 | Daring Escape | 0.02 |
251 | Arena Trickster | 0.02 |
251 | Neonate's Rush | 0.02 |
251 | The Autonomous Furnace | 0.02 |
251 | Mugging | 0.02 |
251 | Heat Ray | 0.02 |
251 | Rally at the Hornburg | 0.02 |
251 | Stolen Vitality | 0.02 |
251 | Pillage | 0.02 |
251 | Volt Charge | 0.02 |
251 | Panic | 0.02 |
251 | Ghostfire | 0.02 |
251 | Dynacharge | 0.02 |
251 | Cackling Flames | 0.02 |
251 | Rumbling Rockslide | 0.02 |
251 | Crush | 0.02 |
251 | Solfatara | 0.02 |
251 | Barrel Down Sokenzan | 0.02 |
251 | Scent of Cinder | 0.02 |
251 | Explosive Derailment | 0.02 |
251 | Fiery Fall | 0.02 |