Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
486 | Blood Aspirant | — |
486 | Rite of Flame | — |
486 | Otherworldly Outburst | — |
486 | Seismic Monstrosaur | — |
486 | Smoldering Spires | — |
486 | Reckless Charge | — |
486 | Simian Spirit Guide | — |
486 | Campfire | — |
486 | Bloodfire Infusion | — |
486 | Sudden Breakthrough | — |
486 | Quarrel's End | — |
486 | Magnifying Glass | — |
486 | Bloodmad Vampire | — |
486 | Haunted Fengraf | — |
515 | Tavern Brawler | -0.01 |
515 | Electric Revelation | -0.01 |
515 | Brightstone Ritual | -0.01 |
515 | Heated Debate | -0.01 |
515 | Claws of Valakut | -0.01 |
515 | Brute Strength | -0.01 |
515 | Massive Raid | -0.01 |
515 | Boots of Speed | -0.01 |
515 | Tuktuk Rubblefort | -0.01 |
515 | Golem Foundry | -0.01 |
515 | Samut's Sprint | -0.01 |