Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
245 | Harbor Serpent | — |
245 | Spiketail Drakeling | — |
245 | Touch of Invisibility | — |
245 | Parasitic Strix | — |
245 | Evil Presence | — |
245 | Serpent of the Endless Sea | — |
245 | Merfolk Raiders | — |
245 | Frightcrawler | — |
245 | Run Out of Town | — |
245 | Fate Transfer | — |
245 | Boneclad Necromancer | — |
787 | Apprentice Wizard | -0.01 |
787 | Malakir Blood-Priest | -0.01 |
787 | Dune Mover | -0.01 |
787 | Talas Lookout | -0.01 |
787 | Counsel of the Soratami | -0.01 |
787 | Soul Salvage | -0.01 |
787 | Deathcult Rogue | -0.01 |
787 | Seer's Lantern | -0.01 |
787 | String of Disappearances | -0.01 |
787 | Deny Reality | -0.01 |
787 | Mist Raven | -0.01 |
787 | Darkness | -0.01 |
787 | Sleeper's Guile | -0.01 |
787 | Strider Harness | -0.01 |