Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
552 | Arcbound Slasher | — |
552 | Tectonic Hazard | — |
552 | Soul Read | — |
552 | Nine-Tail White Fox | — |
552 | Gilded Pinions | — |
552 | Surgical Skullbomb | — |
552 | Strider Harness | — |
552 | Holdout Settlement | — |
552 | Redcap Thief | — |
552 | Mist-Cloaked Herald | — |
552 | Prescient Chimera | — |
552 | Flood | — |
552 | Wings of Hubris | — |
552 | Academy Wall | — |
552 | Fiery Impulse | — |
552 | Phantom Interference | — |
552 | Lava Spike | — |
552 | Theft of Dreams | — |
552 | Commander's Sphere | — |
552 | Radical Idea | — |
552 | Harvest Pyre | — |
552 | Thought Collapse | — |
552 | Urza's Rebuff | — |
552 | You've Been Caught Stealing | — |
552 | Run Amok | — |