Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
1 | Circuits Act | 0.99 |
1 | Ratcatcher Trainee // Pest Problem | 0.99 |
3 | Mine Collapse | 0.98 |
3 | Fractured Powerstone | 0.98 |
5 | Martial Impetus | 0.97 |
5 | Tinker's Tote | 0.97 |
5 | Rousing of Souls | 0.97 |
5 | Magmatic Sinkhole | 0.97 |
5 | Clowning Around | 0.97 |
5 | Barrage of Boulders | 0.97 |
11 | Pack Attack | 0.96 |
11 | Cosmotronic Wave | 0.96 |
11 | Ral's Reinforcements | 0.96 |
11 | Molten Gatekeeper | 0.96 |
15 | Goblin Wizardry | 0.95 |
15 | Uncaged Fury | 0.95 |
15 | Rally at the Hornburg | 0.95 |
18 | Charge of the Mites | 0.94 |
18 | Witch's Mark | 0.94 |
18 | Wyrm's Crossing Patrol | 0.94 |
21 | Captain's Call | 0.93 |
21 | Forbidden Friendship | 0.93 |
21 | You're Confronted by Robbers | 0.93 |
21 | Gather the Townsfolk | 0.93 |
21 | Beetleback Chief | 0.93 |