Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
124 | Thought Courier | 0.17 |
124 | Urza's Tower | 0.17 |
124 | Consider | 0.17 |
124 | Vigean Graftmage | 0.17 |
124 | Walking Atlas | 0.17 |
124 | Archaeomancer | 0.17 |
124 | Unable to Scream | 0.17 |
124 | Confound | 0.17 |
124 | Hermetic Study | 0.17 |
124 | Tidal Bore | 0.17 |
124 | Urza's Mine | 0.17 |
137 | Mulldrifter | 0.16 |
137 | Murmuring Mystic | 0.16 |
137 | Saiba Cryptomancer | 0.16 |
137 | Divination | 0.16 |
137 | Clear the Mind | 0.16 |
137 | Faerie Seer | 0.16 |
137 | Teferi's Time Twist | 0.16 |
137 | Tragic Lesson | 0.16 |
137 | Galvanic Alchemist | 0.16 |
137 | Windrider Wizard | 0.16 |
147 | You See a Guard Approach | 0.15 |
147 | Banishing Knack | 0.15 |
147 | Fall from Favor | 0.15 |
147 | Merfolk Looter | 0.15 |