Synergy is a rough depiction of how well and uniquely a card pairs with a commander. Read more on the About page.
# | Card | Synergy |
---|---|---|
501 | Sure Strike | 0.01 |
501 | Felonious Rage | 0.01 |
501 | Alchemist's Retrieval | 0.01 |
501 | Moonfolk Puzzlemaker | 0.01 |
501 | Temporal Fissure | 0.01 |
501 | Think Twice | 0.01 |
501 | Countervailing Winds | 0.01 |
501 | Hidden Cataract | 0.01 |
501 | Surgical Skullbomb | 0.01 |
501 | Disruption Protocol | 0.01 |
501 | Strangle | 0.01 |
501 | Dragon Hatchling | 0.01 |
501 | Fire Urchin | 0.01 |
501 | Unexplained Vision | 0.01 |
501 | Malcator's Watcher | 0.01 |
501 | Ichthyomorphosis | 0.01 |
501 | Dead // Gone | 0.01 |
568 | Urza's Mine | — |
568 | Urza's Tower | — |
568 | Flame Slash | — |
568 | Merfolk Secretkeeper // Venture Deeper | — |
568 | Soulknife Spy | — |
568 | Peregrine Drake | — |
568 | Shrine Steward | — |
568 | Displace | — |